Articles

GameSalad

  • GameSalad MotivationGameSalad Course Not to Run

    At the moment, it doesn’t look like my “in the flesh” GameSalad course is going to run this semester.  The college has been struggling with attendance and it looks like not enough students signed up this semester for the course to run. Interestingly, it looks like my Corona SDK course WILL be running.  It’s interesting

  • HTML5_Logo_512GameSalad Now Includes TRUE HTML5 Publishing

    Those of you who are familiar with GameSalad have known that even though there was a publishing option for HTML5, it actually published to the GameSalad Arcade and while it seemed to be some sort of HTML5 format, there was never any way to host your HTML5 game anywhere but the Arcade.  This made publishing

  • GameSaladGameSalad Extends 15 Trial

    Good news for those of you, like me, who thought the 15 trial was WAY too short.  GameSalad has changed the 15 day trial to no longer be 15 consecutive days but instead 15 days of actual use.  This is a good move as it gives potential buyers more time to play around with and

  • Rise of the Rogue-likeRogue-Like Update

    Last week, I posted the sample of the rogue-like I was creating with GameSalad Creator.  I’ve been trying to tweak it but it looks like I’m running into the limitation of the processing cycle, which is 0.03 seconds.  While that may seem short, it’s a lifetime in programming.  I’ve been trying to tweak the code

  • uDemy Course StatusuDemy Course Status

    I wanted to update you on the status of our uDemy course.  We’ve been working on it for a while and we decided to deviate from the curriculum of the college course somewhat. The course will do a short introduction to game development and then jump right into an introduction to GameSalad Creator.  After going

Platformers

  • GameSalad Platformer Tutorial 11 - CheckPointsPlatformer Tutorial using GameSalad Creator 011 - Check Points

    We’re continuing with our GameSalad platformer tutorial series today. This is part 11 of the Monkeyuncle.com GameSalad platformer tutorial. This episode teaches how to create check points that you can place in your level and once the player touches it, he will respawn at the checkpoint when he dies instead of respawn at the beginning of

  • GameSalad Platformer Tutorial 010 - Collectibles & InvulnerabilityPlatformer Tutorial using GameSalad Creator 010 - Collectibles & Invulnerability

    We’re continuing with our GameSalad platformer tutorial series today. This is part 10 of the Monkeyuncle.com GameSalad platformer tutorial. This episode teaches how to create collectibles like coins, how to have the player pick them up and how to display a running total of total number of coins collected.  It also covers adding an invulnerability collectible

  • GameSalad Platformer Tutorial 009 - Flying EnemiesPlatformer Tutorial using GameSalad Creator 009 - Flying Enemies

    We’re continuing with our GameSalad platformer tutorial series today. This is part 9 of the Monkeyuncle.com GameSalad platformer tutorial. This episode teaches how to create flying enemies that aren’t limited to staying on platforms but can fly through platforms and in mid air in a horizontal or vertical pattern. Graphics from kenney.nl You can download

  • GameSalad Platformer Tutorial Enemies 2Platformer Tutorial using GameSalad Creator 008 - Enemies - Method 2

    We’re continuing with our GameSalad platformer tutorial series today. This part 8 of the Monkeyuncle.com GameSalad platformer tutorial. This episode teaches how to create enemies and give them a different and somewhat more flexible patrolling area that can span multiple levels and how to kill the player when he touches the enemies. Graphics from kennel.nl

  • GameSalad Platformer Tutorial Enemies 1Platformer Tutorial using GameSalad Creator 007 - Enemies - Method 1

    We’re continuing with our GameSalad platformer tutorial series today. This is part 7 of the Monkeyuncle.com GameSalad platformer tutorial. This episode teaches how to create enemies and give them a patrolling area and how to kill the player when he touches the enemies. Graphics from kennel.nl You can download the template that goes with this tutorial from

Endless Games

  • GameSalad Endless Runner Video Tutoria 1Endless Runner Tutorial 1

    This is a quick endless runner tutorial I threw together for someone on the GameSalad forums.  It has a player who is stationary but can jump using the space bar.  Obstacles are spawned and he must jump over them.  Hitting an obstacle ends the game. Check out this video tutorial and download the template, which

Shooters

  • GameSalad Vertical Shooter Tutorial 010Vertical Shooter Tutorial – Part 10

    Learn how to make your own vertical shooter using GameSalad. Brought to you by monkeyuncle.com In this episode, we set up levels, set a certain number of enemies per level and add a boss ship. You can download the project file (mac) below: https://www.dropbox.com/s/2wmpw10fwfqu7rm/Vertical%20Shooter%20010.zip?dl=0 The art used in this demo can be found at Kenney.nl

  • Tutorial GameSalad Vertical ShooterVertical Shooter Tutorial – Part 9

    Learn how to make your own vertical shooter using GameSalad. Brought to you by monkeyuncle.com In this episode, we create power-ups that allow one, two or three laser blasts. You can download the project file (mac) below: https://www.dropbox.com/s/bsw08s6u01fv6rk/Vertical%20Shooter%20009.zip?dl=0 The art used in this demo can be found at Kenney.nl

  • GameSalad Vertical Shooter TutorialVertical Shooter Tutorial – Part 8

    Learn how to make your own vertical shooter using GameSalad. Brought to you by monkeyuncle.com In this episode, we add sound on/off capability, sound effects and scrolling background. You can download the project file (mac) below: https://www.dropbox.com/s/p5s1o3h0hq81r7n/Vertical%20Shooter%20008.zip?dl=0 The art used in this demo can be found at Kenney.nl

  • GameSalad Vertical Shooter TutorialVertical Shooter Tutorial – Part 7

    Learn how to make your own vertical shooter using GameSalad. Brought to you by monkeyuncle.com In this episode, we learn how to add scoring and multiple lives for the player. You can download the project file (mac) below: https://www.dropbox.com/s/hs1g0opyl7qxr9l/Vertical%20Shooter%20007.zip?dl=0 The art used in this demo can be found at Kenney.nl

  • GameSalad Vertical Shooter TutorialVertical Shooter Tutorial – Part 6

    Learn how to make your own vertical shooter using GameSalad. Brought to you by monkeyuncle.com In this episode, we give the enemy2 the ability to fire back! You can download the project file (mac) below: https://www.dropbox.com/s/xnnl1pjjuslv3qf/Vertical%20Shooter%20006.zip?dl=0 The art used in this demo can be found at Kenney.nl  

RPGs

  • 2D HAND PAINTED - DUNGEON TILESETGame Asset of the Day: 2D Hand Painted Dungeon Tileset

    And speaking of my rogue like, I came a cross an great tileset that seems like it was made for my game idea!  If I used it, I’d have to modify the way I’m currently drawing them but it would probably be worth it! Today’s Game Asset of the Day is the 2D Hand Painted Dungeon

  • Rise of the Rogue-likeRogue-Like Update

    Last week, I posted the sample of the rogue-like I was creating with GameSalad Creator.  I’ve been trying to tweak it but it looks like I’m running into the limitation of the processing cycle, which is 0.03 seconds.  While that may seem short, it’s a lifetime in programming.  I’ve been trying to tweak the code

  • RPG Items - Retro PackGame Asset of the Day: RPG Items - Retro Pack

    I’ve mostly been focusing on game assets of Graphicriver and I decided that I want to start featuring other sites such as GamedevMarket.net. Gamedevmarket has some really high quality assets at competitive prices.  I recommend checking them out if you need good artwork at a good price. And in that vein, today’s Game Asset of the

Tips & Tricks

  • Away for a Few Days

    We are closing up shop for a few days for my Birthday.  I’ve been working on many projects for the last few months and it’s time to take a little break.  We should be back after Labor Day!  See you then!

  • Juggling Priorities (Without Dropping the Ball)Juggling Priorities (Without Dropping the Ball)

    If you’re like me, you have multiple irons in the fire.  You have a million development projects you’re working on and it’s sometimes hard to get traction on any of them.  When that happens, you can feel overwhelmed or just give up because it’s too much.  I’ve learned to juggle priorities over the years and

  • How to Not Get Ripped Off By a ConsultantHow to Not Get Ripped Off By a Consultant

    As an indie game developer, we often find ourselves burden with everything that is involved in creating, testing, developing and marketing the our game.  But doing everything that is required to bring an idea from nothing to a published work is daunting, even for a team.  So for a single person, it can be an

  • Creating Game Narrative - the Forgotten KeyCreating Game Narrative - the Forgotten Key

    I recently read an article on Gamasutra entitled “A Narrative Fallacy: It’s All About Aristotle” by Warren Spector and I thought it brought up some good points and reading his article I couldn’t help but think back to the best games that I remember playing and noticing that he is right! Spector makes the observation

  • What You Can Learn From the Top Grossing GamesWhat You Can Learn From the Top Grossing Games - Part 2

    This past week, we went over how to incorporate elements of free to play games into your own games to help them leverage some of the momentum that these free to play seem to get. Even if you’re not creating a free to play game, the advantages to having an enthusiastic and engaged audience should

Game Development

  • driving gamesWhat goes in to video game development?

    There are many people who turn to video games in order to escape reality. But how many of them know how much hard work and effort goes into creating video games? The video game development process is a complex one and in order for a video game to be considered good, it needs to have

  • GameSalad MotivationGameSalad Course Not to Run

    At the moment, it doesn’t look like my “in the flesh” GameSalad course is going to run this semester.  The college has been struggling with attendance and it looks like not enough students signed up this semester for the course to run. Interestingly, it looks like my Corona SDK course WILL be running.  It’s interesting

  • Mobile game development5 Factors to Consider Before Outsourcing Mobile Game Development

    I’ve covered this topic before, but my recent review of Secrets to Rapid Game Development reminded me that this is still an important topic. We all come up with amazing game ideas but not necessarily have skills to develop those ideas into fully functional games. We need to hire or partner with game development studio’s

  • Becoming a Game Developer in Your Spare Time

    I’ve published games and apps in both the iTunes and Android stores, but in some ways, I really don’t consider myself a game developer.  Maybe that’s because I wear many hats and have many different jobs that I do full or part time to pay the bills.  Or perhaps it’s because I still have a

  • Computer Hard Drive Crashed and Broken ApartDisaster Strikes Back!

    You may have noticed my conspicuous absence lately.  I haven’t published any tutorials, games or videos lately nor have I published my uDemy course. Unfortunately, I suffered some serious hardware issues with my computer setup and it appears that I may have lost ALL of my data.  Let this be a lesson that you can never

Game Art Asset Of The Day

  • Down The Mountain Style Game AssetsGame Asset of the Day: Down The Mountain Style Game Assets

    I’ve actually never heard of a game called Down the Mountain, but the graphics themselves looking interesting… something akin to Crossy Road.  I have to admit, I don’t prefer the blocky graphics – perhaps that’s because I grew up when blocky graphics were all we had. Today’s Game Asset of the Day is the Down The

  • Trivia Crack Game Graphic AssetsGame Asset of the Day: Trivia Crack Game Graphic Assets

    I keep my eyes open for graphics that would go well with games that I’m planning or thinking about, but occasionally I see something that could be paired with a GameSalad template and it catches my eye. Today’s Game Asset of the Day is the Trivia Crack Game Graphic Assets by DeLaGranSiete over a Graphicriver.  It’s

  • Wirawiri - Game Level Map BuilderGame Asset of the Day: Wirawiri - Game Level Map Builder

    For those of you who are regular readers, you know that my two favorite genres of mobile games are rpg rogue-likes and tower defense (Kingdom Rush style) games.  I’ve been toying with ideas for both of those lately and so I’ve been on the look out for graphic assets that would help me.  Thus, I

  • Human Castle setGame Asset of the Day: Human Castle Set

    I’ve featured some fantasy army art sets from different artists in the last month of so.  There have been human armies, elf armies and even dwarven armies.  It seems there is a common theme to these and it looks like all of these are designed to be part of a Heroes of Might and Magic

  • FREE GAME ASSETS - WAR THEMEGame Asset of the Day: War Theme (Free!)

    Yesterday, we interviewed the game graphics company called MGG (or Mobile Game Graphics).  As we revealed, they are producing some high quality graphics and even making some of them available for free.  We’re going to feature one of their newer sets today. Today’s Game Asset of the Day is the War Theme Game Assets (Free)

Tutorials

  • uDemy Course StatusuDemy Course Status

    I wanted to update you on the status of our uDemy course.  We’ve been working on it for a while and we decided to deviate from the curriculum of the college course somewhat. The course will do a short introduction to game development and then jump right into an introduction to GameSalad Creator.  After going

  • GameSalad Platformer Tutorial 11 - CheckPointsPlatformer Tutorial using GameSalad Creator 011 - Check Points

    We’re continuing with our GameSalad platformer tutorial series today. This is part 11 of the Monkeyuncle.com GameSalad platformer tutorial. This episode teaches how to create check points that you can place in your level and once the player touches it, he will respawn at the checkpoint when he dies instead of respawn at the beginning of

  • GameSalad Platformer Tutorial 010 - Collectibles & InvulnerabilityPlatformer Tutorial using GameSalad Creator 010 - Collectibles & Invulnerability

    We’re continuing with our GameSalad platformer tutorial series today. This is part 10 of the Monkeyuncle.com GameSalad platformer tutorial. This episode teaches how to create collectibles like coins, how to have the player pick them up and how to display a running total of total number of coins collected.  It also covers adding an invulnerability collectible

  • GameSalad Platformer Tutorial 009 - Flying EnemiesPlatformer Tutorial using GameSalad Creator 009 - Flying Enemies

    We’re continuing with our GameSalad platformer tutorial series today. This is part 9 of the Monkeyuncle.com GameSalad platformer tutorial. This episode teaches how to create flying enemies that aren’t limited to staying on platforms but can fly through platforms and in mid air in a horizontal or vertical pattern. Graphics from kenney.nl You can download

  • GameSalad Platformer Tutorial Enemies 2Platformer Tutorial using GameSalad Creator 008 - Enemies - Method 2

    We’re continuing with our GameSalad platformer tutorial series today. This part 8 of the Monkeyuncle.com GameSalad platformer tutorial. This episode teaches how to create enemies and give them a different and somewhat more flexible patrolling area that can span multiple levels and how to kill the player when he touches the enemies. Graphics from kennel.nl

Videos

  • GameSalad Endless Runner Video Tutoria 1Endless Runner Tutorial 1

    This is a quick endless runner tutorial I threw together for someone on the GameSalad forums.  It has a player who is stationary but can jump using the space bar.  Obstacles are spawned and he must jump over them.  Hitting an obstacle ends the game. Check out this video tutorial and download the template, which

  • GameSalad Variable Spawner TutorialGameSalad Tutorial - Variable Spawn Rate

    GameSalad tutorial on creating a variable spawner, which can also be modified to be used as a variable timer. Spawner will spawn blocks at the top of the screen which drop. As you click on the blocks, they disappear and decrease the spawn interval – to a minimum of .1 seconds.

  • GameSalad Vertical Shooter Tutorial 010Vertical Shooter Tutorial – Part 10

    Learn how to make your own vertical shooter using GameSalad. Brought to you by monkeyuncle.com In this episode, we set up levels, set a certain number of enemies per level and add a boss ship. You can download the project file (mac) below: https://www.dropbox.com/s/2wmpw10fwfqu7rm/Vertical%20Shooter%20010.zip?dl=0 The art used in this demo can be found at Kenney.nl

  • game salad level unlockingTutorial for GameSalad Creator - Level Unlocking with Tables

    This tutorial shows how to setup table based level unlocking in your game.  It only unlocks a level when there is a success event and shows how to have different colors for different states (locked vs unlocked) and can also be modified to use different images.

  • Tutorial GameSalad Vertical ShooterVertical Shooter Tutorial – Part 9

    Learn how to make your own vertical shooter using GameSalad. Brought to you by monkeyuncle.com In this episode, we create power-ups that allow one, two or three laser blasts. You can download the project file (mac) below: https://www.dropbox.com/s/bsw08s6u01fv6rk/Vertical%20Shooter%20009.zip?dl=0 The art used in this demo can be found at Kenney.nl

Interviews

  • MGG LogoInterview: Mobile Game Graphics

    This interview was done last month but somehow slipped through the cracks.  Luckily, they were kind enough to point it out and we found the interview buried in a draft copy – so better late than never! This time, it’s not a single artist but a group of artists under the banner of Mobile Game

  • Arnie_CoverDeveloper Interview: As Of Latte

    Today we’re interviewing a team that go by the name of “As of Latte,” which consists Edwin and Joel.  They’re recently released their new game Arnie. Where are you from and what do you do when you’re not making games (hobbies, etc)? We’re from southern California and we love a good adventure! On our free

  • CLAUDIO PILIAArtist Interview: Claudio Pilia

    We wanted to introduce another great artist who has some really high quality artwork. Where did you receive your training in graphics design / illustration or are you self taught? I would say that I am half self taught and half academically trained. For example, I acquired my skills in digital art and Photoshop completely

  • Game Developer Interview: Jaime Salas Jr

    We’re taking a break from the Platformer Tutorial series to interview another GameSalad developer.  Don’t worry, we’ll resume again tomorrow! 1) Where are you from and what do you do when you’re not making games (hobbies, etc)? I’m from Brownsville Texas, USA. If im not making games I play videogames, watch movies or read a

  • Game Artist Interview: Playmint (Steve)

    As I mentioned in yesterday’s Game Asset of the Day, I’ll be featuring a certain artist’s works this week because I really like the simplicity, yet elegance, of his work.  I reached out to the artist, who goes by the username Playmint and asked him a few questions.  His real name is Steve and he

Skinning

  • truckMaking Mods for ATS

    My one nephew is heavily into the simulator and one of his latest passions seems to be the American Truck Simulator game.  It’s an amazing simulator in which you get the step into the shoes of a professional truck driver.  It’s not really something I am into, but like a young boy, he loves every

  • brands_skinsThe Official Skins for Agar.io

    Online games have been our addition for the past several years we have played this games every single day of our lives, but what game can be more addictive than agar.io? This game has been on the market for less than 3 months and in those 3 months on the market they have managed to

Other

  • Merry Christmas Happy New YearA Dip in the World of Gaming Chairs

    Merry Christmas and Happy New Year!  I hope Santa brought everyone everything they wanted!  As many of you know, I have 5 brothers and sisters and 16 nieces and nephews, so there were many presents all around!  My nephew is a die-hard Xbox fan, so of course he got new games and a year of

  • MinecraftCreating New Worlds - with Minecraft

    As I mentioned in a previous post, one of my nephews is really into Minecraft and creating Minecraft mods.  In fact, his mom just called me last night and asked about the best gaming laptop I could recommend for him since the one he has now isn’t really cutting it.  The one he has now