GameSalad Course Not to Run

GameSalad Course Not to Run
At the moment, it doesn't look like my "in the flesh" GameSalad course is going to run this semester.  The college has been struggling with attendance and it looks like not enough students signed up this semester for the course to run. Interestingly, it looks like my Corona SDK course WILL be running.  It's interesting that the Corona SDK course (which requires programming knowledge) will be running, while the GameSalad course (for beginners) didn't garner enough students. This is

GameSalad Now Includes TRUE HTML5 Publishing

GameSalad Now Includes TRUE HTML5 Publishing
Those of you who are familiar with GameSalad have known that even though there was a publishing option for HTML5, it actually published to the GameSalad Arcade and while it seemed to be some sort of HTML5 format, there was never any way to host your HTML5 game anywhere but the Arcade.  This made publishing to things like Facebook impossible, since you could haven't the game hosted anywhere but on the GameSalad Arcade servers. HTML5 Unleashed GameSalad recently announced

GameSalad Extends 15 Trial

GameSalad Extends 15 Trial
Good news for those of you, like me, who thought the 15 trial was WAY too short.  GameSalad has changed the 15 day trial to no longer be 15 consecutive days but instead 15 days of actual use.  This is a good move as it gives potential buyers more time to play around with and learn the software. Why Is This Important As you may remember, I complained about this being a bad move when they changed from the

Rogue-Like Update

Rogue-Like Update
Abstract dungeon map generated texture Last week, I posted the sample of the rogue-like I was creating with GameSalad Creator.  I've been trying to tweak it but it looks like I'm running into the limitation of the processing cycle, which is 0.03 seconds.  While that may seem short, it's a lifetime in programming.  I've been trying to tweak the code and play around with different methods of doing things but I keep running into a

uDemy Course Status

uDemy Course Status
I wanted to update you on the status of our uDemy course.  We've been working on it for a while and we decided to deviate from the curriculum of the college course somewhat. The course will do a short introduction to game development and then jump right into an introduction to GameSalad Creator.  After going through the basics of GameSalad, we go into a hands-on explanation as we walk you through creating an Endless Flappy game. It takes you

Platformer Tutorial using GameSalad Creator 011 – Check Points

Platformer Tutorial using GameSalad Creator 011 – Check Points
We're continuing with our GameSalad platformer tutorial series today. This is part 11 of the Monkeyuncle.com GameSalad platformer tutorial. This episode teaches how to create check points that you can place in your level and once the player touches it, he will respawn at the checkpoint when he dies instead of respawn at the beginning of the level Graphics from kenney.nl http://youtu.be/KhzuYchothU You can download the template that goes with this tutorial from the templates section.

Developer Interview: Federico Fanelli (Prisma_Comunicazione)

Developer Interview: Federico Fanelli (Prisma_Comunicazione)
We're taking another break from the Platformer Tutorial series to interview another GameSalad developer.  Don't worry, we'll resume again tomorrow!  This time, it's the man who goes by Prisma_Comunicazione on the GameSalad forums. Where are you from and what do you do when you’re not making games (hobbies, etc)? I’m from Rome, Italy. Besides video games, I love music (I play guitar and I compose songs and audio theme) Where did you receive your training for game development or

Platformer Tutorial using GameSalad Creator 010 – Collectibles & Invulnerability

Platformer Tutorial using GameSalad Creator 010 – Collectibles & Invulnerability
We're continuing with our GameSalad platformer tutorial series today. This is part 10 of the Monkeyuncle.com GameSalad platformer tutorial. This episode teaches how to create collectibles like coins, how to have the player pick them up and how to display a running total of total number of coins collected.  It also covers adding an invulnerability collectible and a short invulnerability on respawn. Graphics from kenney.nl http://youtu.be/sRxhEavH25g You can download the template that goes with this tutorial from the templates section.

Game Developer Interview: Jaime Salas Jr

Game Developer Interview: Jaime Salas Jr
We're taking a break from the Platformer Tutorial series to interview another GameSalad developer.  Don't worry, we'll resume again tomorrow! 1) Where are you from and what do you do when you’re not making games (hobbies, etc)? I'm from Brownsville Texas, USA. If im not making games I play videogames, watch movies or read a book. 2) Where did you receive your training for game development or are you self-taught? I think a combination of self-taught and a lot

Platformer Tutorial using GameSalad Creator 009 – Flying Enemies

Platformer Tutorial using GameSalad Creator 009 – Flying Enemies
We're continuing with our GameSalad platformer tutorial series today. This is part 9 of the Monkeyuncle.com GameSalad platformer tutorial. This episode teaches how to create flying enemies that aren't limited to staying on platforms but can fly through platforms and in mid air in a horizontal or vertical pattern. Graphics from kenney.nl http://youtu.be/Gnb6iod3InE You can download the template that goes with this tutorial from the templates section.