Tracking and Updating the High Score

Tracking and Updating the High Score
Recently, on the GameSalad Forums, TappWater asked: I can't seems find a way to put this in my game... When the user beats the highscore, when he dies, I want there to be a "NEW!" text showing... but nothing I try works. Any Ideas? Notifying the player of a new high score might be something you wish to do in your own game and there are many ways you can accomplish it, but to do that, you have to

Art for Your Games

Art for Your Games
Art can make or break a game.  It's not the MOST important thing - Flappy Bird and even Crossy Road are proof of that, but having decent art can really help to add polish to your game. I've found a few places where you can find art for your game either free or fairly cheap! No matter what you read here or elsewhere, ALWAYS - I repeat ALWAYS - do the research yourself and make sure you have an

Tutorial for GameSalad Creator – Using Expendable Ammo

Tutorial for GameSalad Creator – Using Expendable Ammo
Many games have different sorts of weapons and those weapons often use different sorts of ammo.  If you want the ammo to be limited, how do you accomplish that? On the GameSalad Forum, Ayolabi12345 asked: My game includes shooting. Its a platformer. How do I add an ammo limit and gauge Here is my answer: So, not sure what you mean by gauge, but @WOLFENSTEIN is right, you want to create an attribute... probably game attribute called say... ammo. Before

Tutorial for GameSalad Creator – Grab and Hold Items

Tutorial for GameSalad Creator – Grab and Hold Items
On the GameSalad Forums, GamingtilDawn asked the following: I am trying to make actor 1 grab and hold onto actor 2. I tried using a constraint attribute with actor 1 to say that when it collides with actor 2, constrain its x and y position. That didnt work though. How would I go about doing this? It's a common thing that you might do in a platform or adventure game, so I answered with the following: Let's say you want

Review: Learn Mobile Game Development in a Day

Review: Learn Mobile Game Development in a Day
This is a first look review at Jamie Cross's new book Learn Mobile Game Development in a Day.  You might recognize the name Jamie Cross from the GameSalad forums (jamie_c) or from the many great tutorials he's published for GameSalad on YouTube.  With all the contributions he's made to the GameSalad community and all the knowledge he's shared, I expected something great.  And... I was a bit disappointed.  But only a bit. Great For Beginners First, let me say

Universal Build Tip for GameSalad Creator

Universal Build Tip for GameSalad Creator
Universal build is a build that is resolution independent.  In other words, you create one game, using one resolution and using some fancy movement of certain elements, you can have the game play nicely on nearly any device. It sounds easy, but it really isn't.  At least, not if you don't know a few tricks. One such trick was revealed by Lovejoy in the GameSalad Forums and is worth mentioning here as it can prevent alot of frustration. As

It’s Alive!

The website is finally alive!  Monkey Uncle is officially in business and will be adding tutorials and general tips and tricks as we learn them. Check out the tutorials and articles section as they grow and hopefully, we'll be linking to video tutorials soon!