I keep my eyes open for graphics that would go well with games that I'm planning or thinking about, but occasionally I see something that could be paired with a GameSalad template and it catches my eye. Today's Game Asset of the Day is the Trivia Crack Game Graphic Assets by DeLaGranSiete over a Graphicriver. It's a nice complete set of game graphics for a trivia game. This set is a Trivia Crack inspired Game Gui Assets which includes: graphics, buttons,
As you might have read in my previous article, Amazon announced a new "store" with a new method of compensating game publishers called Amazon Underground. Rather than the traditional model of allowing the game publisher to set the price or offer the game/app for free and then monetize it with ads or in-app purchases, they are effectively doing away with the old model and instead offering all games on the Amazon Underground are free and publishers are paid $0.002
For those of you who are regular readers, you know that my two favorite genres of mobile games are rpg rogue-likes and tower defense (Kingdom Rush style) games. I've been toying with ideas for both of those lately and so I've been on the look out for graphic assets that would help me. Thus, I ran across today's asset and it caught my eye. Today's Game Asset of the Day is Wirawiri - Game Level Map Builder by Weirdeetz over
Recently, Amazon announced it's Amazon Underground section for it's app store. For those of you who didn't know, Amazon has it's own Android App Store called the Amazon App Store and currently, it's the only app store you can sell your app on that doesn't not require a yearly fee - both Google Play and Apple iTunes store charged for the privileged of publishing games on their stores. But Amazon Underground is something different - VERY different. What is
I've featured some fantasy army art sets from different artists in the last month of so. There have been human armies, elf armies and even dwarven armies. It seems there is a common theme to these and it looks like all of these are designed to be part of a Heroes of Might and Magic style game. And now there's a new part! Today's Game Asset of the Day is the Human Castle Set by Dokurobey over at Graphicriver.
Yesterday, we start on part one of how to come up with good ideas. We covered thinking first, brainstorming, searching for inspiration and traveling to get ideas. Today we'll finish up with the article on coming up with good ideas and present a few more "ideas" on how to get that done. 5. Communicate with Your Friends It’s important to communicate with friends, as well as with new people, as you never know where a new good idea can
Yesterday, we interviewed the game graphics company called MGG (or Mobile Game Graphics). As we revealed, they are producing some high quality graphics and even making some of them available for free. We're going to feature one of their newer sets today. Today's Game Asset of the Day is the War Theme Game Assets (Free) by Mobile Game Graphics over at GameDevMarket. It's a great collection of World War I style side-scroller shootem' up game graphics. The promo graphic
For some people, ideas come fast and furious. For others, it's like squeezing water from a rock. But even if ideas come easily to you, sometimes we all get stuck. Here are some basic ideas to help you come up with ideas, even if you are in a rut. 1. Think First What do you want the idea for? Is it to throw someone a themed party, write a goodarticle for a magazine, inventsomething, or to write a book?
I've made a few games where there are modern weapons involved - pistols, rifles, etc. In the game, the player could upgrade their weapon and I had a tough time finding good weapon art to use as the icons for the toolbar and the store where they could upgrade their weapons. If I had found today's asset, I wouldn't have had that problem. Today's Game Asset of the Day is the Modern Weapons Pack by FNProduction over at Graphicriver. It's a
This interview was done last month but somehow slipped through the cracks. Luckily, they were kind enough to point it out and we found the interview buried in a draft copy - so better late than never! This time, it's not a single artist but a group of artists under the banner of Mobile Game Graphics! They have a great website and lots of terrific art! Where did you receive your training in graphics design / illustration or are